About


My work focuses on modeling, texturing and animation, blending creativity with technical precision to bring characters and varying environments to life.

My journey into game design started with a love for old and original video game and digital art. For years I have explored everything from character design to environmental storytelling down to the smallest detail refining my skills and experimenting with new techniques. Currently I’m pursuing a Bachelor of Arts in Game Design & Animation, where I’m expanding my expertise in 3D modeling, rigging and lighting.

I take inspiration from a wide mix of stylized and realistic game art like The Legend of Zelda and the Horizon game series. Whether I am creating high-detail assets or optimizing models for rendering, I strive to create work which feels and looks visually captivating and technically sounds.

Tools & Skills:
3D Modeling (Characters & Environments)
Texturing & Materials (Substance Painter, Clip Studio Paint)
Animation & Rigging
Software: Blender, Maya, ZBrush, Unreal Engine, Unity



Let’s Connect!

I’m always open to new opportunities, collaboration and creative discussion. If you’d like to connect, you can check out my work on my socials below or reach out via my Contact info!